ST Issue #1: Heroic Strike/Maul/Cleave
I have on two separate occasions run into tanks in progression raiding guilds that had horrendous threat and consequently were not the MT’s at that time or even preferred OT’s of their guilds. With both of these tanks it was later learned that they did not know something about Heroic Strike (HS), which is that it is not on the GCD and it can be used while using other tank abilities.
If you do not know this don’t feel too bad about it, because as far as I am aware there are only 3 abilities in the game that work this way, HS, Maul, and Cleave. How it works for those who did not know is, if you have enough rage you can queue the ability and on your next white attack it will go off using rage, it then replaces the white attack giving you no rage from the attack.
Some tanks in high rage situations do not use HS or the equivalents simply because they do not understand they can while using everything else. In the case of those two tanks I knew, one got a bit better TPS, the other went from a horrendous off tank to the MT of his guild.
ST Issue #2: Rage Management
Most tanks start learning to tank in a high rage environment. The reason this is the case is because most tanks learn to tank either at max level, or while leveling in instances that are designed to be a challenge while they are leveling, and because of this their mitigation and avoidance are barely able to handle the instance, which interestingly enough causes almost unlimited rage.
In a high rage environment, it is easy to get in the habit of using abilities in a spam like manner, and those that know which abilities can cause the most threat, will do well in these situations. But what happens in a low rage situation? If the tank continues to spam all of his abilities will he be an effective tank? Most likely these types of tanks will begin to fail.
As a tank you can, as many tanks will do, just take off your pants, but frankly this is not the best way to deal with the situation. The usual reasons you are getting low rage is because of one or multiple of three reasons, to much avoidance, to much mitigation, or too little damage.
Avoidance:
Something to understand about avoidance is that it is a remarkable stat, in that it is quite useless for tanking. Shocked? Tanking is about mitigating damage and causing threat, avoidance mechanics do neither of these, in fact avoiding actually, because of rage loss, causes threat loss. Avoidance is a great survival stat in that it can prolong the likely hood you can survive if not healed, making it useful for healers. However, if the tank healer can heal without the avoidance, the tank is better off doing without.
Mitigation:
Not enough incoming damage could be because of too much avoidance but another possibility is that you are “over geared.” This term is heard often, but what it really means is that you are taking less damage and generating less rage than you need to use for the encounter. Again avoidance could be the problem but the other major factors are block value and armor. Reducing incoming damage by a steady amount is usually beneficial but because of rage mechanics there can come a point where you will need to take more damage.
Damage:
In most situations your damage has little to do with rage generation as a tank. The exceptions are, when you are in a low rage situation (low damage) that periodically changes into a high rage situation (high damage), and when you are off tanking. In both cases you may have to rely in part or in full on your white damage to increase your rage, and if you are not hitting often enough or hard enough your rage will suffer along with your threat.
Here are a few problems and their solutions to allow you the ability to maintain higher ST in low rage situations.
Gear:
The most proactive approach to low rage is to gear for the situation. If you are going into a situation where, because of your current gear, you will have less rage then you need to change your gear.
Replace avoidance with stamina, if this is not enough; replace tank pieces with DPS pieces that give high amounts of expertise/hit. As a warrior, block value to increase your shield slams is not a bad choice. As a druid, armor penetration is easily obtainable in large amounts and crit is a good stat as every crit is more rage. In either case if you are going to be white attacking for rage haste is a decent choice.
Debuffs:
If you’re not taking enough damage a very quick fix is to stop debuffing the targets you’re tanking. Often warriors note that druids have less rage problems while part of this is because of other factors a part of this is because druids are built to take 25% more damage because of no thunderclap. Although, because TC is a good deal of aoe threat, I would suggest dropping Demo Shout, before dropping TC.
Rage Conservation:
There are a few methods to save your rage as you tank.
In multi mob situations your greatest asset for this is taunt; it is quite possible to let mobs either agro onto other players for a short duration as long as the mob is not out of range of your taunt, and the other player can reasonably survive. The reason this is useful is that no matter how much aggro the DPS has built on the mob, you can burst a bit of threat after your taunt and now you have solid aggro on the mob, and you were able to spend your rage elsewhere.
In your ability rotation dropping abilities that cause little or no threat such as demo shout or shield block, will gain you net rage. Also if you are very low on rage, abilities can be prioritized by the amount of threat per rage they generate. The first ability you should stop using is HS or Maul as these abilities are efficient but by not using them you gain not only the rage from not using them but the rage from the white hit. For a warrior, Revenge and Shield Slam are the most efficient Threat Per Rage (TPR). For a druid Mangle and Swipe (if 2 or more targets are being attacked) are the most efficient TPR.
Another thing to mention here is that in some cases you will come across boss encounters that are low rage by the nature of the encounter. If this is the case you will want to always have a reserve of rage for abilities you have to use for the encounter, otherwise if you get an avoidance streak your hosed.
ST Issue #3: Damage Dealt
While currently warrior and druid threat is not 100% scalable, a considerable amount of our threat comes from the damage we deal. Quite simply make sure you do not skimp on hit/expertise/block; stacking AP, because of the current game mechanics, is a poor choice but agility not only gives dodge but also gives crit, making it an excellent stat especially for druids. Finally, do not allow your raids to stack your group badly, the more damage you do from buffs, the more threat you produce.
More later on the intricacies of paladin ST.